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 Dye or Die 

ROLE

UI Designer / Lead Playtester / Audio Programmer

DESCRIPTION

Conquer the grid in the slickest real-time tile-based 2D territory-control fest this side of everywhere. Wear out your fingers trying to outmaneuver your opponents and punish them for sneaking too far away from their capitals. Master the art of the pick-up and fight your way to victory. There is only one choice. Dye… or Die!

Duration

January 2016 - April 2016

Engine

Custom Engine

Released

May 9th, 2016

PLATFORM

PC

        Overview  

Dye or Die is a 2D territory control game where players battle to cover the board in their color. This game won 2nd place as the best Freshman Game of 2016 at the DigiPen Award Show.

Dye or Die was a four month project that I worked on as a member of team Pizza alongside Emilio Pujadas, Mark Smith, Sean Reynolds, and Carlie Olson. I served as the testing manager and audio programmer, as well as the UI designer for the options menu. Being a small team working in a custom engine, each member had many roles. My role included being in charge of playtesting, implementing FMOD into the engine, and wireframing and implementing the options menu.

        Gameplay                                                                  

        Gallery                                                                       

Address

Scotland, UK

Email

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