Game & Narrative Designer
Writing Samples
Below you will find some select samples of my previous game writing/narrative design work. If you would like an updated writing portfolio, feel free to email me at kristenschererdesign@gmail.com

Cognition Cavalry Module
Interactive Storytelling
With the group of heroes I created to explore Spirie (more here), I created an adventure with them as a Twine game and as a module using an RPG called USR.
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The Twine game takes place from the perspective of Brock Maerheard. The player makes choices for the group as they track down a lead on someone from the world government.
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You can read through the module here:

Ajir Tumet Monologue
Dialogue
Out of the three characters I’ve created for Spirie (more here), I’ve developed Ajir Tumet the most.
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When Ajir first met Brock and Mimilique, they asked him to join them, but he turned them down to stay with his family.
Shortly afterwards, the government raided his farm, and so...
Ajir set out to find Brock and Mimilique again to join them and deliver this monologue:

First Meeting
Prose
Ajir is a freethinker, but he was raised by unfree parents. Not only that, but he grew up in a mostly unfree town, so he had a pretty lonely upbringing. He eventually met a freethinker named Alyce, who would later become his wife, and from then on, his life was filled with happiness.
When Ajir first met Alyce, his lack of experience talking to freethinkers made him a little nervous, but he was able to establish a relationship that would eventually grow into love.
Read their first meeting here:

A Tough Conversation
Dialogue
Ajir and Alyce had a son named Boyen who was born an unfree, but even so, Ajir did not despair. He had Alyce to help raise him and help him through the lonely moments of having an unfree child.
When Ajir and Alyce first realised Boyen wasn’t freethinking, it was hard for Ajir to grasp, but he started to come to terms with it after having a conversation with Alyce and Boyen.
You can read that conversation here:

