Game & Narrative Designer
About Me
My name is Kristen Scherer
Hi there! I'm Kristen Scherer, a freelance Game Designer and Narrative Designer/Game Writer.
I enjoy writing in the delicate balance between comedy and sincerity, but just as I love playing every genre, I love writing every genre too!
Shoot me an 📧Email, I'd love to work with you!
Design Resume
Writing Samples
NarrativeResume

Featured Projects

Benny Brown
Solo Developer & Writer
Platform(s): PC, Android (in development)
Genre: Interactive Fiction
Development: 2025 - Present
Engine: Twine
Tools: Twine, Notion, Google Suite, Canva
What I Worked On:
-
Wrote a branching narrative of over 17,000 words in Twine.
-
Programmed changes in character temperament depending on player choices as well as multiple endings.
-
Currently being re-imagined in Unity for Android devices.
Potions: A Curious Tale
Game Designer @ Stumbling Cat
Platform(s): PC, Nintendo Switch
Genre: Adventure & Crafting RPG
Development: 2021 - 2024
Engine: Unity
Tools: Unity, Notion, Google Suite, Trello, Git, Photoshop, Microsoft Visual Studio
What I Worked On:
-
Designed and implemented 2D levels as well as their puzzles in Unity.
-
Created mechanics to fit specific themes and set pieces such as boss fights and various puzzle-solving mechanics.
-
Contributed to UI design with various layout changes and font choices.
Won Best RPG Game at Chainsaw Game and Music Festival 2023.
Schemes
UI/UX Designer & Producer @ OK Games
Platform(s): PC
Genre: PvP Deckbuilder
Development: 2019
Engine: Unity
Tools: Unity, Microsoft Visual Studio, Google Suite, Git, Photoshop
What I Worked On:
-
Wireframed and implemented all UI in Unity, focusing on making menus that were stylish and functional.
The Last Dragon
Game Designer & Producer @ OK Games
Platform(s): PC
Genre: Flying Adventure Game
Development: 2017 - 2018
Engine: Unity
Tools: Unity, Microsoft Visual Studio, Google Suite, Git, Photoshop, Figma
What I Worked On:
-
Designed and implemented various UI and UX systems in Unity.
-
Created third-person levels, teaching players to fly in an open-air space.
Winner Bakes All
Solo Mobile Developer
Platform(s): PC, Android
Genre: Physics-based Puzzle Game
Development: 2017 - 2019
Engine: Zero Engine, Unity
Tools: Unity, Microsoft Visual Studio, Photoshop
What I Worked On:
-
Designed and implemented a physics-based puzzle game.
-
Created for PC in a proprietary engine and re-made for Android in Unity.
Functional
Solo Developer & Narrative Designer
Platform(s): PC
Genre: Exploration Adventure Game
Development: 2017
Engine: Unity
Tools: Unity, Microsoft Visual Studio, Autodesk Maya, Photoshop, Google Suite
What I Worked On:
-
Crafted a narrative through environmental storytelling in a 3D space.
-
Designed and built first-person levels in Unity with a UX focus.
Dye or Die
Testing Manager & UI Designer @ Team Pizza
Platform(s): PC
Genre: PvP Territory Control Game
Development: 2016
Engine: Custom Engine
Tools: FMOD, Photoshop, Microsoft Visual Studio
What I Worked On:
-
Wireframed and implemented an options menu to work in a custom engine.
Won 2nd Best Freshman Game at the DigiPen Award Showcase 2016.